![]() ![]() This one has Barrier and BlackIce, but shouldn't be too much trouble as long as you have a good deck and a talented decker. Just be careful and hope you don't trigger the Tar Paper because the CPU is next and you don't want to have to deal with it under Active Alert.Īfter disposing of the SPU, continue downward to the CPU. After you get through that one, continue downward to the next SPU, which has Tar Paper. The SAN only has a Trace & Dump and the next Node isn't much tougher. ĭespite the Renraku system being tough in general, the road to the clue is actually pretty simple. Once you're inside, just choose Transfer Data and you'll have the clue. If you didn't use the double retreat maneuver (see Section XII) to get into the CPU, you may want to use it now. Be careful, because this one has a Tar Pit. After you take out the CPU, go to the DS directly to the right (not the one a little bit down and right). It has BlackIce, but no Tar Pit and the BlackIce is only Level 4 anyway. After this, you'll have access to the CPU. ![]() I strongly suggest going straight up as the one to the left has a nasty Barrier/Tar Pit combination.Īfter getting through the second SPU, go to the next SPU to the left, which is only guarded by an Access and a Trace & Dump. To get to where you need to be, you can choose to go to one of two SPUs: the one straight up or the one to the far left. After you defeat this one, you'll have a few choices to make. Punch through it and move on to the next Node, an SPU. Get the clue from the Aztechnology system. 4 Get the clue from the Mitsuhama system.2 Get the clue from the Renraku system.1 Get the clue from the Aztechnology system.So, assuming now that you know how to get into the systems, the following steps will deal with what to do once you're inside: Then all you have to do is get to a terminal and run through each system, picking out the clues. Repeat this process until you have the codes for all the systems you need stored in your deck. The corp's passcode will be stored on your deck and you'll be able to visit the system whenever you want. When this happens, take the job and immediately cancel it (or go through with it, doesn't matter). With these things in mind, your best strategy is to keep asking for jobs until you are offered a Matrix run against one of the corps. Remember also that there is no penalty whatsoever for backing out of a run. Remember that as soon as you accept a job, the system passcode is stored in your deck if it's a named system. He gives out a fair share of expert matrix runs and most of these will be against the systems of the corps involved in this quest. Your best bet is to visit Caleb Brightmore and keep asking him for jobs. You could keep trying random systems with the System Search option, but that would take entirely too long. Where to start? Well, you need to have access to each system. When you feel you've got a pretty strong setup, you can go ahead and start hunting for the clues. Make sure also that your decker has good ratings in each of his or her Attributes, especially Combat. You don't necessarily need to be running a Fairlight Excalibur, but I would advise against trying to take on these systems with the old Allegiance Alpha, no matter how good your decker is.Īnd speaking of deckers, a Computer rating of at LEAST 6 or 7 is a must. The systems are pretty equal in terms of challenge, except perhaps for the Ares system whose linear path filled with Tar ice can be very tough to wade through.Īs for your deck, you need to be running high-end versions (at least Level 5) of Attack and Deception on a deck with good Masking and in general, a high MPCP. So, if you want to do this, I hope you're doing it for the glory and the congratulatory note in your notebook, because you don't stand to gain much, materially speaking.Īs mentioned in the previous part, the order of steps 1 through 5 is arbitrary and you can tackle them in any order that's convenient. The downside is that you have to go against some serious Matrix systems and you'll probably spend most, if not all of the 50 grand just getting your deck and its programs up to the point where they can take on the corp systems. Okay, the upside of this side quest is that it's pretty simple if you know where to look for the clues and you get a cool 50,000 ¥ in your bank account for accomplishing the task. ![]()
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